Former Identity: Dr. Michael Mayhem – Esteemed Reality Engineer & Experimental Psychophysicist
Current Identity: Mad Hermy – The Painted King, Clownlord of Chaos, Reigning Monarch of the Underworld
Domains: The Underworld (as sovereign), Earth (as invader)
Theme: “Death was not the end. It was the opening act.”

Family: Ravena Mayhem (Wife), Eloise "The Doll Maker" (Daughter), Trixie "Sweets" Mayhem (Adopted Daughter), Lou Garou (Brother), Harlan "HamHawk" Mayhem (Half-Brother), Verena Crowhurst (Sister-In-Law), Victor Crowsby (Nephew)


The Man of Science Who Dared Too Much

Dr. Michael Mayhem was not always a monster.

He was once the most brilliant mind of his era, obsessed with the science of perception, madness, and dimensional thresholds. He didn’t want to break the laws of reality—he wanted to rearrange them, like a magician shuffling a deck.

He constructed The Chaos Engine, a theoretical device designed to pierce the veil between realities, to harvest thought as energy, emotion as architecture.

His theories were radical. Dangerous. He was laughed out of every institution.
So, he turned to Briar Rose Manor, an old ancestral estate rumored to be cursed—and built his laboratory beneath it.

There, reality finally laughed back.


Death by “The Hidden” – The First King

His experiments ripped open a gate to the Underworld—not the realm of the dead, but a realm of shifting rules, where thought becomes matter and logic becomes ash.

From that tear emerged The Hidden—a being older than Hell, a crowned monstrosity of silence and infinite eyes, once the King of the Underworld, now a prisoner of its own throne.

Dr. Mayhem stared into it. It devoured him in an instant, body and mind shredded into pieces of painted noise.

He died screaming. He died laughing.

And in death…he won.


The New King of the Underworld

Most who die in the Underworld are forgotten.

But Mayhem didn’t pass on. He made deals. Twisted the rules. Out-thought the madness.

Piece by piece, he gathered the shreds of his mind. He stitched them together using chaos-silk, tears, and punchlines. He turned trauma into magic.

He reconstructed himself, not as man…

…but as Mad Hermy—a smiling god of contradiction.

And when he laughed again, The Hidden split apart, obliterated by the very madness it thought it controlled.

Mad Hermy took its crown.

He became the new King of the Underworld, and for one year, he ruled it from a throne made of bones and spirits, screaming geometry, and molten memory.


The Loop Hole and The Return

There’s a rule: No king may leave the Underworld.

But Hermy found a loophole in the rule’s language:

“No dead king may leave the Underworld.”

So… he made himself undead. Not alive. Not dead. A painted paradox.

He crawled back through the gate he once opened, but now he wasn’t pushing Chaos into Earth—he dragged the entire Underworld with him.

And with him came the Crown of Laughing Teeth, the Staff of Reverse Truths, the Jesters of Neverwake, and the fundamental corruption of reality.


The Earth Begins to Break

The moment Mad Hermy returned:

  • Laws of physics warped.

  • Buildings melted into liquid.

  • Time hiccupped in entire towns.

  • People began to laugh themselves inside out.

Briar Rose Manor became a living organism, throbbing with chaotic veins. His family fractured—some infected, some fighting, all changed forever.

Now, Earth is under siege—not by armies, but by the very concept of madness, reshaped by a king who remembers being human and hates it.


Powers of Mad Hermy

1. Absolute Dominion over the Underworld

He remains its king, no matter where he walks. His words are reality there, and now its rules bleed into Earth with him.

2. Chaoscraft

Mad Hermy can bend reality through jokes, contradictions, and twisted humor. Laughter is his spellbook. Irony is his dagger.

3. Inescapable Presence

Wherever he goes, people forget the world was ever normal. He exists like a fever dream: unavoidable, unkillable, unforgettable.

4. The Loop God

He manipulates time and causality, creating recursive traps. Killing him often results in the attacker becoming him—or being erased from existence altogether.

5. Monarch of Madness

Anyone who stares at him too long hears their own voice arguing with itself, and eventually cracks open like a riddle.


Legacy and Future

Mad Hermy is not just a villain—he is the consequence of hubris, the embodiment of unchecked brilliance corrupted by a realm that reflects desire into nightmare.

He seeks nothing less than a Laughing Apocalypse—a world rewritten in surreal joy and irreparable whimsy.

And only one truth remains:

“The first rule of madness is this:
If you write the joke, you can’t be the punchline.”

And Mad Hermy? He’s writing the whole entire show!

Former Title: The Princess of Play, Balloon Belle of the Wonder Carnival
Current Title: The Wailing Inflator, The Nightmare Twister, Pinky Pie the Hollow
Allegiance: Loyal servant to Mad Hermy
Location: Candyland Freakshow — a decaying party chamber within Briar Rose Manor where balloons never pop, but souls do.
Theme: “She used to twist animals. Now she twists minds.”


The Carnival Star

Pinky Pie was once a beacon of joy, traveling with the Wonder Carnival—a legendary big-top show that drew families from across the country. Known for her bubbly pink costume, cheerful song, and uncanny ability to twist balloons into anything a child imagined, she was adored.

Her magic wasn't just skill. It was genuine enchantment—lighthearted, harmless. Her balloon creatures moved, purred, even nuzzled the children who received them.

“One smile at a time,” she’d say. “That’s how I keep the world afloat.”

But happiness is fragile. And envy is deadly.


The Accusation

One summer evening, a child vanished during the Carnival’s final act.

They said she was last seen laughing beside Pinky’s booth, chasing one of her enchanted balloon dogs. Hours passed. The search turned frantic. Eventually, they found only a single, deflated balloon—still twisted into a smile—where the child had last stood.

Pinky tried to explain. That the balloon had a soul of its own, yes, but it never would have hurt anyone.

They didn’t listen.

The crowd turned. The Carnival fired her. Parents cursed her. Children cried at her name. The other performers? Silent.

She went from beloved to pariah overnight.

And as the Carnival packed up without her, she watched her booth burn.

“They took my joy… so I took my voice.”

She never spoke again. Not until he found her.


Enter Dr. Mayhem

Months later, broken, homeless, and voiceless, Pinky wandered into the woods surrounding Briar Rose Manor. There, she collapsed—balloon string tangled around her wrists like handcuffs.

Dr. Michael Mayhem found her. Not yet Mad Hermy, but already half-unhinged.

He listened. He saw her pain. And he welcomed her in—not as a patient, but as family.

He built her a chamber filled with helium chandeliers and cotton-candy mist.
He gave her new materials to twist—balloons made of dream-skin and soul-hair.
And slowly… Pinky Pie began to smile again.

...For a time.


The Return of Mad Hermy – The Transformation

When Dr. Mayhem died and came back as Mad Hermy, he didn’t forget Pinky.

He gave her a new gift: a balloon heart. Inflated with Chaos. Tied tight with betrayal.
Beating in rhythm with the screaming soul of the child she lost.

The transformation was instant. Gone was the soft-spoken balloon maker.

In her place stood Pinky Pie the Hollow, whose balloons now pulsed with raw nightmare.

  • A balloon dog becomes a shrieking hound of flesh and rubber.

  • A simple smiley face inflates into a sphere of gnashing teeth.

  • And clown swords? They slice now.

She laughs, but it’s muffled—like air whistling through stretched latex.

“My balloons used to bring joy.
Now, they bring truth.”


Powers and Traits

1. Nightmare Inflation

She can twist a balloon into anything… and it becomes a living nightmare, shaped by the fears of the one who sees it. It hunts them, taunts them, whispers things they’ve buried.

2. Gift of Gasp

She releases hallucinogenic helium when she speaks—or when she breathes too close. Victims giggle uncontrollably before collapsing into convulsions, trapped in dream loops.

3. The Lost One

She’s haunted by the ghost of the child who vanished—sometimes seen beside her, a deflated balloon child that moves only when no one watches.

4. Pop-Resonance

Her balloons never burst… unless she wants them to. When they do, they explode with memories, regrets, or psychic shrapnel from past trauma.

5. Unburstable Body

Her own body is semi-inflatable, able to contort, stretch, and bounce like rubber. Slashing her open only releases more balloons.


Personality

  • Sweet. Too sweet. Sickly sweet. Her voice is breathy and singsong when she chooses to speak.

  • She giggles in whispers, like air escaping a puncture.

  • Tragically loyal to Mad Hermy—he gave her purpose after the world took it away.

  • But deep inside, there’s still a flicker of the old Pinky—a spark of sorrow that can’t quite be laughed away.


Final Note

Pinky Pie used to believe joy was made one balloon at a time.

Now, she believes madness is made the same way.

And if you find yourself at a twisted carnival booth inside Briar Rose Manor, with a pink figure offering you "just one balloon", you’d better pray...

...that she doesn’t ask what you're most afraid of.

Former Title: Peter "Poppy" Grinwald - The Popcorn Prince, Butterboy Extraordinaire
Current Title: Putrid Pete - The Grease-Clown, Kernel King of Decay
Allegiance: Devoted servant to Mad Hermy
Location: The Poppery (Within Candyland Freakshow) — a rancid, boiling chamber beneath the Manor where popcorn never stops popping, and screams are salted for flavor.
Theme: “He used to feed joy. Now he feeds the madness.”


The Buttery Golden Boy

Peter Grinwald was the kind of man everyone loved.

A full-time carnival vendor and part-time birthday clown, "Poppy" was best known for his endless buckets of golden popcorn, his big painted smile, and his almost supernatural ability to make any event better just by showing up. Children ran to him. Parents trusted him.

His popcorn? Magical.

  • Never stale.

  • Never burnt.

  • Always warm and buttery, with just a hint of sweetness and a lot of love.

They said you could taste happiness in every kernel.

He believed in small joys. He believed in feeding laughter.

“A handful of popcorn can fix a broken heart,” he once said.

Until Briar Rose Manor invited him in.


The Invitation to Horror

The invitation was strange. Handwritten. Sealed in wax. Delivered by someone who never blinked.

“The Master of the Manor would be honored by your performance at his Grand Awakening Gala.”

Poppy hesitated—rumors swirled about the manor. But curiosity (and flattery) got the better of him.

He arrived, wagon in tow. Popcorn hot. Smile wide. And from the moment he stepped past the gates, the kernels began to rot.


The Mutation Begins

It wasn’t a party. It was a summoningThe guests weren’t human. The laughter was wrong.

And the host? Mad Hermy!

Still freshly returned from the Underworld, still dripping with the painted ichor of his rebirth, Hermy saw Poppy not as a guest… but as a project.

“You serve smiles,” he cooed. “But what if your corn could pop despair instead?”

Poppy tried to run. Hermy clapped once.

And Poppy explodedkernels bursting from his skin, his butter boiling, his laughter replaced with a gagging gurgle of rot and bile.


Reborn as "Putrid Pete"

No longer the charming vendor, he rose a flesh-curdled mockery of who he had been.

Now, known only as Putrid Pete, his skin drips rancid butter, and his smile is stitched with floss made from popped veins.

The once-sweet scent of kettle corn is now moldy, chemical death.

  • His popcorn no longer delights—it screams when bitten.

  • His buckets crawl with parasites that whisper secrets.

  • And he moves with a wet squelch, dragging behind him a popcorn cart with wheels made of cracked teeth.


Powers and Traits

1. Spoiled Snack Storm

Pete can unleash a wave of rancid popcorn that burrows into flesh, anchoring victims in place or clogging their throats with moldy kernels.

2. Butter Blight

He exudes a toxic butter mist that warps sanity, making victims hallucinate endless, looping childhood fairs gone wrong.

3. Bottomless Bucket

His popcorn bucket is a portal to something darker—he can reach in and pull out items, monsters, or malformed versions of his past snacks, each more horrific than the last.

4. Hunger Curse

Anyone who eats his popcorn is cursed with insatiable hunger… until they feed on something unspeakable.


The Inner Remains

Deep beneath the grease and ruin, Poppy still stirs.

Sometimes, he pauses. Stares at a child’s drawing. Or hears a distant laugh and flinches—like something soft and good still lives inside the gunk.

He hates what he’s become. But he loves Hermy—because Hermy gave him purpose again, even if it’s monstrous.

“I fed smiles once. Now I feed screams. Either way... people open their mouths.”


Final Thought

Putrid Pete isn’t just a twisted carnival freak.

He’s a reminder that joy can rot, that the brightest smiles can curdle, and that even the softest souls can become tools of horror under the wrong king.

And if you see a clown rolling toward you with a popcorn cart creaking behind him, offering you a free taste?

Don’t! The first kernel cracks your teeth—
—and the second cracks your mind.

Full Name: Trixie Lynn Mayhem (formerly Trixie Lynn Holloway)
Alias: "Sweets", The Sugar Doll, The Jingle Witch, Her Who Laughs Last
Affiliation: “Family” of Mad Hermy (Dr. Mayhem)
Role: The Living Conduit of Joy-Fueled Madness
Domain: The Ribbonsnare Rooms – a hall of endless doors, crooked mirrors, riddles, and laughter with no source.
Theme: “The sweeter the smile, the sharper the bite.”


The Curious Niece

Trixie Lynn was always different—but in a way that made people smile.
Bright-eyed. Inquisitive. Clever.

The kind of child who never stopped asking questions, and whose joy could fill a room like music.

She loved her parents, but adored her uncle—Dr. Michael Mayhem, who would spin her tops that never stopped spinning and build her music boxes that played impossible melodies.

She was his sunshine in a storm.

And when her parents (Dr. Mayhem's Sister and Brother-in-law) vanished without a trace, Dr. Mayhem didn’t hesitate. He took her in. Adopted her. Called her his own.

But the manor had other plans.

“Uncle! What’s behind that door?”

“A room for another day, Sweets.”

She didn’t listen.


The Door That Shouldn’t Open

Trixie was 12 when she found the Heart’s Room—an ancient, pulsing chamber deep below Briar Rose Manor, sealed for centuries.

It wasn’t locked. Not really. It wanted to be found. And Trixie opened it.

Inside: The Heart’s Return—a fragment of the Chaos Realm, beating like a candy-colored tumor, whispering in rhymes and riddles.

Trixie approached it, thinking it was beautiful. And it smiled.


The Infection of Delight

From that day, something lived inside her.

It didn’t twist her all at once. No! It giggled and grew, hiding in her laughter, feeding on her joy. The more she smiled, the deeper it sank in.

Her skin became pale as sugar glass. Her cheeks, permanently rosy. Her eyes? Spirals of ever-changing color, reflecting her emotional storm.

And her hair—pink, soft, sweet-smelling—moved like taffy pulled by invisible hands.

By the time Mad Hermy returned from the Underworld, he found her not waiting...

…but welcoming him.

“Uncle! I missed you! Want to play?”

And he wept.

He wept because he didn’t know if she was still his Trixie
—or if the thing wearing her smile was something else entirely.


The Clown of Midnight Laughter

Now known as Trixie “Sweets” Mayhem, she is half girl, half confectionary fiend, with a heart full of riddles and a head full of songs that no one else hears.

Her giggles echo down halls that shouldn’t exist.

Her ribbons slither like serpents behind her, catching secrets and slipping around throats.
And at midnight, when the bells jingle from nowhere, she comes to play.

  • She offers games with impossible rules.

  • She tells riddles with deadly answers.

  • She plays hide-and-seek—but if you hide too well, she forgets you ever existed.

Her madness is sweet. Sticky. Addictive. Beautiful. Dangerous. Terminal.


Powers and Traits

1. Joy-spawned Madness

Her power grows stronger in the presence of happiness, laughter, or delight. The more fun you have, the closer she gets.

2. Ribbonbind

Her animated ribbons can stretch for miles, twist into shapes, grab, slash, or even whisper things into your ear while you sleep.

3. Riddlecurse

She speaks in riddles. Answer wrong, and you might be trapped in a mirror version of yourself or erased from your own past.

4. Sugar Glamour

She can conjure illusions of comfort and sweetness—entire tea parties, playrooms, or carnival tents—that melt into horror once accepted.

5. Jingle Mark

At midnight, if you hear bells and laughter, it means she’s chosen you as her next playmate. There is no way to un-choose you.


The Inner Conflict

Trixie is not entirely gone.

Sometimes she clutches an old music box from her childhood. Sometimes she hides in her own mind, watching through candy-colored eyes, crying in silence.

She calls Mad Hermy “Uncle”, still. She loves him, even now. But whether that love is real or Chaos mimicking affection is unclear.

“My Uncle gave me a home.
The Heart gave me a purpose.
Now I give gifts to the world.
Want one?”


Final Thought

Trixie “Sweets” Mayhem is madness in its most beguiling form—a child’s laughter echoing from beneath the bed, a smile too wide to be real, a game that plays you instead.

She is the sweet wrapper on a poisoned candy, the ribbon on a gift box full of teeth.

And if she ever says:

“Let’s play one last game…”

Run!!!

Because you’re already losing.

Origin Title: The Puppet With No Strings
Current Title: The Wood-Bound Wretch, The Jester Between Kings
Form: Half-Marionette, Half-Man, All Monster
Allegiances: Mad Hermy (Creator), Marik (Redeemer?)
Theme: “A joke with no punchline. A soul with no master. A puppet caught in a war.”


The Forgotten Doll

Long ago, Lester was just a marionette.

Hand-carved. Lovingly painted. Dressed in jester’s colors—purple, gold, and crimson. He danced on strings to bring laughter in a traveling puppet show that roamed the countryside.

But times changed.

Children no longer smiled at painted wood. The show was shut down. The wagon sold for parts. And Lester, still smiling, was tossed in a ditch by the side of the road—broken, weather-worn, and forgotten.

He lay there for years. Smiling. Always smiling.


The Gift of a Horrid Life

Mad Hermy found him during one of his long midnight walks after returning to the world, bringing Chaos with every step. The King of Clowns paused when he saw the marionette in the mud.

Something stirred in him. Not pity. Recognition!

“A performer left without a stage,” Hermy whispered. “We can’t have that, can we?”

With a crooked grin and a snap of his fingers, he breathed Chaos into Lester—not like a puppet master, but like a god laughing in the act of blasphemy.

The wood creaked. The joints bent. The painted eyes blinked. And Lester stood up!

His body remained part puppet—limbs still angular, hollow in sound—but now lined with tendons made of shadow string, and a face that shifted between carved joy and splintered sorrow.


The Jester Monster Emerges

Mad Hermy didn't just give Lester life. He gave him a monstrous talent.

  • His fingers twist into razor-sharp strings that can puppet the limbs of others.

  • His limbs stretch like nightmare vines, wrapping around prey.

  • He laughs in three voices at once—one wooden, one childlike, and one… something else entirely.

Lester became Hermy's roaming entertainer—a mockery of stage performance, reciting nonsensical tragedies, pulling guts like ribbons, and bowing after each act.

But inside? The soul Hermy awakened began to question.


Enter Marik, the Gypsy King

Lester was performing for empty fields when Marik found him.

The Gypsy King watched from the shadows, recognizing not a servant, but a weapon. And more than that—a soul in torment.

Marik approached carefully. He did not command. He did not fear.

He told Lester stories of rebellion, of freedom, of taking the world back from chaos, and of becoming something more than a puppet—a king in his own right.

And Lester, who had always been played, always danced to someone else's tune, listened.

“Hermy gave you strings. I can give you scissors.”

Now Lester walks between thrones, torn.


Powers and Traits

1. String Puppeteer

Lester can attach invisible marionette strings to others, taking control of their limbs like dolls. The stronger their will, the harder he must pull.

2. Shadow Limbs

He can stretch, contort, and collapse like a ragdoll, using his puppet form to slip into spaces no human could.

3. Laugh-Tongue

He speaks in rhymes, broken lullabies, and inverted riddles. Some phrases induce seizures or force victims to speak only in his language.

4. Dual Allegiance

Mad Hermy's chaos still burns in him—he feels the pull. But Marik’s touch anchors him, offering moments of clarity and autonomy. In battle, this duality can make him either unpredictable—or unstoppable.


Personality

Lester is a paradox:

  • Polite, thoughtful… and absolutely lethal.

  • Wistful and whimsical… but deadly serious about choosing who he wants to be.

  • A performer at heart—he wants an audience, even if it screams.

He speaks often of fate, of choice, of the cruelty of being made to dance.

But sometimes, when alone, he weeps sawdust.


Final Thought

Lester the Jester is more than a monster.

He is the living question:

“Can something made to serve… learn to rule?”

Mad Hermy sees him as his creation. Marik sees him as his redemption. But what does Lester see?

Maybe one day, he'll decide. And when he does—one king will fall.

Origin: The Living Echo of Madness
Title(s): The Sanity Splitter, The Howling Hurler, Mad Hermy’s Reflection
Allegiance: Devoted servant of Mad Hermy
Role: Chaos Harbinger, Mindbreaker, Madness Incarnate
Location: The Spiral Pit — a chamber beneath Briar Rose Manor where echoes never stop screaming.
Theme: “He doesn’t laugh because he’s happy. He laughs because you’re not.”


Born of Madness, Not Flesh

Twizted was never human.

He didn’t have a name. Or a birth. Or a mother.

He was forged in the exact moment Mad Hermy escaped the Underworld—a psychic rupture in reality where the purest essence of chaos was expelled like breath from a corpse.

And in that breath… Twizted formed.

Not as a man. Not even a creature.

But as an idea with teeth.

  • A living virus of lunacy.

  • A thought so dark it gave itself flesh.

  • A laugh so wrong it took on a shape and never left.


The Shape of Twizted

Twizted wears the form of a clown, but only because that's what the human mind can grasp.

  • His face is always smiling, but never the same.

  • His mouth moves, but doesn’t match the words.

  • His limbs twist like balloon animals mid-pop.

  • His laughter? It starts in your ears… but ends in your bones.

He is clownish in the way nightmares are "dreams."


Madness Unleashed

Wherever Twizted walks, sanity withers.

People see things that aren't there, or worse—see things that are, but shouldn’t be. His mere presence fractures perception:

  • He whispers truths you were never meant to hear.

  • He shows you the version of yourself that never got better.

  • He asks questions like: “What if this is all just the punchline, and you’re the joke?”

And once you laugh with Twizted…You never stop!


Purpose: Mad Hermy’s Harbinger

Mad Hermy doesn't command Twizted like a master would a servant.

He unleashes him.

Twizted is sent into towns, villages, cities—not to kill, but to unravel.

He infects. He twists. He converts minds into painted, drooling echoes of themselves.

His job is simple:

“Turn the sane… insane.”

And oh, how he loves his job.


Powers and Abilities

1. Mindwarp Aura

Simply being near Twizted causes hallucinations, identity slippage, memory corruption, and delusions. Stronger minds may resist… briefly.

2. Laughlash

His cackling becomes a sonic weapon, shattering sanity like glass. Victims laugh until they vomit, claw at their faces, or beg for silence that never comes.

3. Thought-Shaping

He can reach into your mind and rearrange the way you think—turning joy into fear, turning family into strangers, turning order into chaos.

4. Insanity Seed

Those who survive him don’t survive untouched. They carry a “seed” of madness, one that may bloom weeks or months later—turning doctors, priests, teachers into lunatics overnight.


Personality

  • Childlike in tone, monstrous in action.

  • He asks questions no one wants to answer, like:

    “If your thoughts aren’t yours, whose are they?”

  • Loyal to Hermy—not out of love, but symmetry.

  • Believes reality is a lie. His job is to prove it.

He sees the world as a broken joke missing its punchline—and he wants to help everyone see that.

“I don’t break your mind. I just show you it was cracked all along.”


Final Thought

Twizted isn’t a clown. He’s the thought you’re scared to have. The laugh in the silence. The static in your head when you’re alone.

He is the living ripple of Mad Hermy's return, a testament that the Chaos isn't just physical—it's psychological., terminal, contagious.

So, if you hear laughter down the hallway…and you’re the only one home…It’s already too late!

Alias: “The Laughing Executioner”
Former Role: Enforcer of Madness, Torturer of the Manor
Current Role: Rogue warlord trapped in the Manor's forgotten wing, waging a guerilla war against Mad Hermy
Species: Unknown — likely a man warped by Chaos into something far worse
Location: The Bloodstained Hall of Mirrors — a twisted sub-level of Briar Rose Manor overtaken by Jumbo and his followers
Motive: Once loyal… now usurper, now enemy!


The Jester of Rot

Jumbo wasn't always monstrous. He was once a human escape artist and sideshow performer, disfigured in a carnival accident involving fire, razors, and a collapsing audience tent.

He was brought to Briar Rose Manor as a joke, summoned by Dr. Michael Mayhem before his descent—one of many failed experiments in harnessing chaos through performance art.

But Chaos liked Jumbo.

It seeped into his skin like greasepaint. It whispered to him. Warped his bones. Enlarged his hands. Stretched his smile. Replaced his blood with syrupy red confetti-pulse. He was transformed into something neither living nor dead—just punchline and pain.

He became Mad Hermy’s hound, executioner, and test subject, gleefully dismembering intruders and playing “games” with the Manor’s victims. The Manor grew to fear his laughter before they even feared Hermy’s.


The Moment of Ambition

Then came the Death of Dr. Mayhem—his plunge into the Underworld and presumed annihilation.

The Manor fell into disarray. Eloise retreated into her dollworks. Victor wandered mad and directionless. HamHawk butchered blindly. And Ravena… wept in velvet and mirrors.

Jumbo saw his chance.

He declared himself the “New Ringmaster”, scrawling his name across the walls in blood and teeth. He took control of the Hall of Mirrors, bending the reflections to show only him. He split from the others and created his own faction—The Ribbon-Lashed—loyal clownspawn and mirror-mutants who serve only Jumbo’s scream.

For a while… he ruled.


The Return of the Real Monster

But then… Mad Hermy came back.

No longer Dr. Mayhem, no longer half-human—a full avatar of Chaos, wrapped in painted skin and rotting colors. And he laughed when he saw what Jumbo had done.

But it wasn’t joy. It was rage!

“You thought the punchline was the joke.
You forgot who wrote the script.”

Now, a brutal shadow-war rages inside the Manor.
Hallways bend to both clowns.
Laughter echoes in contradiction.
Victims get caught between two madnesses—Hermy’s satire, and Jumbo’s slaughter.

And Jumbo wants everything.

“I was here when you were bones and dust, Hermy.
This Manor belongs to me now.”


Powers and Traits

1. Elastic Carnage

Jumbo’s limbs stretch, crack, and whip like living taffy. His fingers can twist into knives, nooses, or hooks.

2. Mirrorwalk

He can move through reflective surfaces within Briar Rose Manor. No mirror is safe. No puddle. No polished steel.

3. The Ribbon-Lashed

A cult of chaos-born clownlings bound in red ribbons made from human muscle. They serve Jumbo absolutely, using sharpened party favors and deadly acrobatics.

4. Laughter Bombs

Jumbo can release explosive bursts of distorted laughter that shatter minds, twist gravity, and splinter stone.

5. The Clown Prince’s Oath

He cannot die within the Manor—as long as someone laughs at his kill, he comes back.


Weaknesses and Obsession

  • Jumbo is consumed with envy. He believes he deserves what Mad Hermy has.

  • He is erratic even by Chaos standards, often sabotaging himself with overkill or games gone too far.

  • He cannot create new Chaos—he feeds on it but cannot birth it like Hermy can.

  • Deep down, he fears he is just a knock-off—the store-brand monster.

But he fights anyway. He builds weapons. He sets traps. He infects mirror rooms with false exits and endless corridors.

He stalks Hermy’s loyalists. And he waits for his final duel—when the Manor is forced to choose between the original madness… or the madness that never left.


Final Words

Jumbo isn’t just a villain. He’s a traitor, a reflection, a warning.

He’s what happens when you give a laugh to a man who never understood the joke.

And when the final curtain falls, he doesn’t care if the world burns—

as long as it dies laughing.

Alias: The Giggling Ghost, Rosie Redcheeks, The Mute Who Knows Too Much
Former Role: Harlequin aide, secret-keeper, and confidant to Dr. Michael Mayhem
Current Role: Silent specter and unpredictable presence within Briar Rose Manor
Affiliation: Once loyal to Dr. Mayhem, now neither ally nor enemy—something in between
Power Source: Chaos Touched, Voice-Stolen
Theme: “She doesn’t speak—but you’ll wish she had.”


The One Who Understood Too Much

Before the madness consumed him, Dr. Michael Mayhem trusted few. Rosie was one of them.

She wasn’t a clown for the crowds—she was his assistant behind the curtain, the one who stitched shut experiments gone wrong, who took notes in blood and ink, who cleaned the confetti out of his scalpels. A brilliant listener, clever beyond her act, and always smiling… even when the truth sickened her.

Rosie knew everything.

  • She helped draft the Chaos Engine blueprints.

  • She understood the first stages of transformation before anyone else.

  • She even heard Mayhem speak the name of the Underworld gate before he vanished into it.

And when he returned…he saw her as a threat!


Silenced by Madness

Mad Hermy didn’t kill her.

He loved her smile too much.

But he couldn’t risk her speaking—revealing what she knew about before the secrets of his transformation, the loopholes in the Chaos.

So, he took her voice.

Literally!

He plucked it from her throat like a dove from a magician’s hat. Now it flutters in a jar on Hermy’s nightstand, endlessly whispering secrets no one can understand.

Rosie tried to scream. Instead, flowers grew from her mouth—petals soaked in black ink and blood.

She fled into the deeper parts of the Manor—where whispers go to die.

And she hasn’t spoken since.


The Ghost of Laughter Past

Now, Rosie haunts the Manor like a clown-shaped phantom. She drifts silently. Her movements slow and smooth. Her painted face never changing. Her smile is always there—frozen, mocking, haunting.

But don’t mistake silence for weakness.

Her silence kills.
Her stare unravels.
Her giggle—barely heard—is the last thing most victims experience.

She watches intruders.
She protects secrets.
And sometimes… she punishes those who laugh at the wrong time.


Abilities and Traits

1. The Deadly Silence

Rosie emits an aura of enforced silence. Victims around her find themselves unable to speak, scream, or even breathe too loudly. Panic builds in silence—and Rosie feeds on it.

2. Red Thread Strings

She manipulates long red ribbons or threads—capable of slicing flesh, binding victims mid-air, or sewing mouths shut. The threads often trail behind her, moving with a will of their own.

3. The Phantom Voice

In rare moments, she can project fragments of her stolen voice—unleashing words that twist reality, echoing ancient secrets or triggering hallucinations. Doing so harms her—but shatters the minds of others.

4. Flower Bloom Curse

Victims she touches may begin to cough up flowers—petals filling their lungs until they suffocate in silent agony. The more they try to scream, the faster the bloom.

5. Mirrorwalker (Restricted)

She cannot walk through mirrors like Jumbo, but her reflection moves on its own, often foreshadowing her appearance or warning the curious to run.


Motivation

Rosie is not loyal to Mad Hermy anymore—but she also doesn’t directly oppose him.

She serves the Manor itself. She protects its memories, its unspoken truths, its shattered history.

And above all, she wants her voice back.

She knows it whispers to Eloise, to Victor, to anyone who dares listen at Hermy’s door.

She knows it remembers things Hermy wants forgotten.

One day, she will find the right moment—when Hermy laughs too hard to notice—and she will take back her voice.

And when she speaks again…the Manor will bleed.


Personality

  • Gentle but grim. She tilts her head like a curious child but reacts like a vengeful spirit.

  • Expressive in gesture. Her hands speak volumes. Her eyes weep silently.

  • She leaves flowers at the feet of those she kills. Always different. Always symbolic.

  • She laughs without sound, and it’s more terrifying than any scream.


Last Thought

Rosie was the only one who remembered what Mayhem used to be.

And now, she's the only one who remembers what he tried to hide.

“She doesn’t speak…
But if she ever does—he falls.

© Copyright Hidden Screams Haunted Attraction